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Fluffy Tree: The Future of Ivanhoe

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On Tuesday, we launched Ivanhoe 1.0. As Scott noted yesterday, much of the PHP which drives our Ivanhoe Wordpress theme is the product of our many hours spent in the Scholars’ Lab pair-programming.

Now that Ivanhoe 1.0 is out in the world, Scott and I have settled down to tackle the next feature: fluffy tree.

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(Minotaur Scott & Ammit Veronica tackle Fluffy Tree Bunny)

Fluffy tree will enable users to respond to multiple moves at once, thereby creating a broader network of connections within each game. The feature name arose from a conversation we and the Scholars’ Lab developers had early in the semester about how to conceptualize the Ivanhoe game within the blog-based structure of WordPress - we didn’t want a ‘vine,’ with one move linking to the next in a linear/hierarchical fashion, but a ‘fluffy tree,’ in which moves intertwined with one another in an organic fashion.

To write the code for fluffy tree, we have had to take a jumbled mess of potential connections and turn it into a clear, linear progression of events. This has required a lot of white-board time and adding JavaScript to our programming repertoire. While we do not yet have fluffy tree working, we have definitely figured out how to work on it - and really, knowing how to work collaboratively is a goal in itself.

Cite this post: Veronica Ikeshoji-Orlati. “Fluffy Tree: The Future of Ivanhoe”. Published May 01, 2014. https://scholarslab.lib.virginia.edu/blog/fluffy-tree-the-future-of-ivanhoe/. Accessed on .